![]() Or, turn a corner and put up a fake wall in front of you. Imagine the look of shear terror when as the police are chasing after you, and Cthulhu crashes from a side street and starts screaming. An Illusion spell with a wide variety of possible uses. Increases target numbers for basically everything inside of it. I forget the name of it off the top of my head, but there's a detection spell that adds to combat pool, that's a nice one too.Ĭonfusion/Chaos are a good line too. I was about to say, "No combat spells, what?!" Then I remembered, "Oh yeah, sleep does stun damage." Stun is for many reasons BETTER than physical, because if you really need to you can still kill the guy, but if you just leave them alone you don't attract nearly as much attention. You'll be Johnny on the Spot for handling enemy mages though any thoughts on what to do there? You have Sleep, which is a big middle finger to gun-toters. Magic Fingers (a small telekinesis spell, I might have the name wrong) is great for playing with other peoples' safeties and grenade pins. Initiation and its benefits are all in the Grimoire.Īs for spells, it's been way too long since I've played. You might want to wait until you can Initiate (less than 20 karma), which would allow you to mask the spell lock, essentially hiding its astral signature from less powerful mages. The lock then burns out and is useless afterwards, but that's OK for the caster as long as the street sams aren't unloading on him, his life is gooooood. An astrally-projecting mage can use that spell lock of yours to drop a Fireball on your group with relative immunity, and since a spell lock is by definition a force one focus, it's trivial to do. They DO have one large drawback, though: whenever you are using one, you are in constant danger.Ī spell lock is astrally active when in use, and is therefore a conduit from the astral to the physical. Spell locks are very, very handy for things like this, since you can take and recover from drain while the lock maintains the spell, and you don't have to take the TN penalty on everything you do for holding an active spell. We pretty much have just the standard book.That's essentially correct. ![]() Also, could someone explain exactly how Spell Locks work? Right now I'm under the impression that you can cast a buff spell into one, then have it constantly affect you.
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